Belle & Wissell joined Mark Bashore and Katrina Crawford of Yonder on the experimental web experience, RadioEight. With support from the Gates Foundation, RadioEight aims to enhance our international community through universal experiences: the subconscious dreams of children.

The web experience opens with an introduction to the project.

The web experience opens with an introduction to the project.

 

RadioEight collects dreams from children around the world, inviting users to expose the commonalities—and differences—among them. A corresponding video podcast with themed episodes of dream accounts, curated ambient tracks, and transcribed translations can be accessed on all mobile devices at m.radioeight.net, or via iTunes.

When a dream is selected, the audio recording (accompanied by text transcription) plays.

When a dream is selected, the audio recording (accompanied by text transcription) plays.

 

Podcasts present a single theme, curating dream accounts from the larger web experience. Each episode features ambient sounds and music.

Podcasts present a single theme, curating dream accounts from the larger web experience. Each episode features ambient sounds and music.

 

The immersive web interface is meant to evoke dreamscapes and neuropathways, and features an original soundtrack of music and ambient sounds. Belle & Wissell designed and built the site, employing 3D simulation and particle systems.

Dreams are color-coded by geographic region.

Dreams are color-coded by geographic region.

 

Kids ages 7–13 are encouraged to submit their own dreams to this experience; visit radioeight.net/#submissions for instructions on how to participate. Check out RadioEight’s video podcast here.

An elegant and enlightening new building opened to the public on July 19th in Pittsburgh. This space was designed for a particular purpose: orienting visitors with interactive wayfinding, and connecting visitors to The Frick Pittsburgh’s exciting collections of art and artifacts. Across their campus, visitors can explore an art museum, a car & carriage museum, and the splendid historic mansion (Clayton)—where famed Pittsburgh industrialist Henry Clay Frick and his family resided.

The Frick invited Belle & Wissell to the team in 2012 to craft digital wayfinding and participatory educational experiences for the new orientation center. In collaboration with lead architect Jon Traficonte from Boston architects, Schwartz/Silver, and The Frick’s internal team—Belle & Wissell designed and engineered a suite of interactive projects that are all gracefully featured in the building’s interior design.

The Frick Multiplex is a media installation made up of three large displays that present exhibition and event information as well as admissions and membership content.

The Frick Multiplex

The Frick Multiplex

Frick CollectionView is an installation of large, adjacent multi-touch tables where visitors can manipulate and share highlights of The Frick collection. Kids can also explore categories such as special collections and even categories made just for their age group.

Collection View

Collection View

StoryView is a system of Frick stories presented through an interactive book-like interface on a set of four iPads (in the Learning Lounge area). Each story is accessed via a visual timeline interface that contains Frick scrapbooks and a range of media presentation, with stories crafted by The Frick’s education and curatorial teams.

The Frick Story View

The Frick Story View

The Frick Interactive Map is a touch-based wayfinding interactive that presents an overview of the campus, previews Frick buildings and displays, and demonstrates the best routes (and estimated walking times) for each.

Through this interactive orientation center, Frick Pittsburg’s visitors are now better connected with the array of museum offerings and participate in the learning environment to create lasting memories.

The Frick Interactive Map

The Frick Interactive Map

Learn more about The Frick Orientation Center from these articles:

http://www.post-gazette.com/ae/art-architecture/2014/07/16/Welcome-to-The-Frick-New-Orientation-Center-opens/stories/201407130002

http://www.nextpittsburgh.com/news/frick-opening-orientation-center-with-interactive-screens/

http://artdaily.com/news/71500/Pittsburgh-s-Frick-Art—Historical-Center-announces-new-Orientation-Center-opening-

See more images on Belle & Wissell’s project page.

Belle & Wissell (in partnership with Dog Green Productions) has created a suite of new interactive media projects for three new visitor centers in Europe—all are new initiatives from the American Battle Monuments Commission (ABMC). Project previews are now available on the Belle & Wissell website.

As part of the 70th anniversary of the Allied Forces’ Normandy invasion in 1944, ABMC has just opened the Point du Hoc Ranger Memorial (Normandy, France), where the dramatic multimedia story is told: Army Rangers heroically fought and scaled the massive bluffs and took out the Germans’ long-range guns—having a significant impact on the outcome of the invasion. President Obama is expected to visit in early June as part of the 70th anniversary festivities.

Rendering of walkway to the new visitor center at Pointe du Hoc

Rendering of walkway to the new visitor center at Pointe du Hoc, from abmc.gov

On Memorial Day in Cambridge, England (1 hour north of London), another American visitor center just opened which includes the interactive stories of the Battle of the Atlantic Campaign, The Strategic Bombing Campaign, and a World War II Timeline.

View of memorial at Cambridge, UK

View of memorial at Cambridge, UK

Meanwhile, in the beach town of Nettuno, Italy (1 hour south of Rome), another new Rome-Sicily Visitor Center opens, and includes multiple interactive campaigns and timelines–among traditional exhibit elements.

Rome-Sicily visitor center rendering

Rome-Sicily visitor center rendering, from abmc.gov

Visit the American Battle Monuments Commission website for information about visiting these memorials.Project previews are now available on the Belle & Wissell website.

The Belle & Wissell’s team released their new website this week, presenting the studio’s collection of over 90 projects across multiple mediums including media experiences, interactives, retail & edition projects, and exhibitions. This occasion also marks a 10-year milestone since the studio began in 2003 (initially known as Gabe Kean Design).

The new website includes tailored experiences for desktop, tablet, and mobile visitors.

Explore the new Belle & Wissell website.

imgresBorn has officially retired but with a new site that archives all the work that was produced by the boundary-breaking publication. The “facilitators” of Born, Gabe Kean of Belle & Wissell (Born’s founder and artistic director), Anmarie Trimble (editor) and Scott Benish (online curator) were all involved, and the design and development teams at Belle & Wissell, Co., brought the project to completion.

See the feature on the Communication Arts website.

Born: 15 Years of Art + Literature

Born: 15 Years of Art + Literature

FOR IMMEDIATE RELEASE: 

Contact: Gabe Kean
Belle & Wissell, Co.
206 322 7908 x300
gabe@bwco.info

www.bornmagazine.org

Seattle, WA – September 17, 2013 - Born Magazine sprang to life in 1997, when the Internet was just beginning to unfurl as a cultural force and storytelling medium. After 15 years of publication, Born’s all-volunteer team of editors and curators has written the final chapter on the magazine’s web-based marriage of literature and poetry with visual and interactive arts.

But they are not closing the book. They leave for posterity “15 years of art + literature,” an archive of 419 projects developed for Born by more than 900 contributors at: www.bornmagazine.org

These include lauded interactive designers such as Erik Natzke and Joshua Davis, and a diverse slate of established and upcoming writers, including Edward Hirsch, Bruce Smith, Nick Flynn, and Monica Drake.

Born's new website

Born’s new website

The pioneering magazine was founded in the mid-90′s as a web-based ‘zine with traditional features and reviews, but quickly evolved into showcase interactive pieces. It helped set the standard for online publications and opened entirely new avenues of artistic collaboration.

“Born took the left-justified, typographically-constrained, mind-forged manacles of texts and made them visions, and gyres, and new architectures of color and shape and movement,” says poet Bruce Smith, recipient of the 2012 William Carlos Williams Award and Born contributor. “It made new dreams.”

Born’s story will also be captured in a hybrid multimedia/book project being developed in collaboration with magazine founder Gabe Kean’s Seattle-based design studio, Belle & Wissell. The book’s interactive preview was honored in the 2011 Communication Arts Interactive Design Annual and was a finalist in the 2011 SXSW Interactive Awards. The preview’s creative use of Adobe InDesign CS5 is an example of how Born has creatively leveraged technology to enable the highest levels of interactive art achievement.

Visit the book preview here: http://www.bornmagazine.org/bookpreview/

“Some of Born’s pieces were really amazing and groundbreaking because they showed the immense attention to detail you could bring to web-based interactivity,” says author and Communication Arts emerging media writer Joe Shepter. “It was hard for people to grasp the creative possibilities of the web back then, and Born was one of the earliest online publications to demonstrate its potential.”

Page from Born's interactive book title 417•903

Page from Born’s interactive book title 417•903

Born’s creators are showcasing its work as a collection to provide an ongoing resource for artists, writers, educators, and students who look to the magazine for study and inspiration. Though submissions will no longer be taken, Born’s staff expects the archive will continue to inspire new audiences.

ABOUT BORN

Founded in 1996, Born is an all-volunteer project that brings together writers, artists, and others from diverse fields to create storytelling artworks. Its name reflects the creative process nurtured by collaboration and the bringing together of traditional and new forms of art and literature, diverse media, and emerging technologies. As a non-profit organization, Born is dedicated to the emergence and continuing evolution of art forms that bring together different creative genres.

Its quarterly publication, Born Magazine, launched in 1997 and brought together creative writers and interactive artists to create experimental, media-rich literary arts experienced only through the web. The magazine retired in 2011, and in 2013 launched its complete online collection, available at www.bornmagazine.orgBorn’s exhibit arm, Born Presents, was founded in 2005 and creates exhibits and special projects, including a hybrid multimedia/book retrospective of Born’s work that’s currently under development.

People admiring one of the works from Born's 2005 exhibition in Seattle "Help Wanted: Collaborations in Art"

People admiring one of the works from Born’s 2005 exhibition in Seattle “Help Wanted: Collaborations in Art”

 

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Download a PDF version of the press release.

What do Mark Twain, Marie Curie, and Nikola Tesla all have in common? They are all part of South Lake Union’s latest design installation by Belle & Wissell titled “Macro-Micro”, part of a series of artful and sustainable design projects commissioned by Vulcan Real Estate. This project is just one part of Vulcan’s vision for the new Amazon.com campus in the neighborhood. We invite you to come see it in person at this location.
The graphic metal sculpture, located on Boren Avenue (between Thomas and Harrison) is made from 8,640 multicolor, individual pucks-capable of being rearranged into future compositions to give this project an extended life (a total of 10,000 pucks were produced). The initial theme is based on “innovators”, a reflection of the neighborhood’s past, present, and future.

This Belle & Wissell design project was realized in collaboration with Vulcan Real Estate, Amazon.com, and fabricator McNae Metals.

Adam McNae working away.

Giant mesh racks were made to hold and support thousands of metal pucks.

 

Once the pucks were joined, it was time to paint.

Once the pucks were joined, it was time to paint.

 

IMG_0390.JPG

Mesh installed, pucks painted, next comes the paint by number part. Each puck was hand set in the mesh on site using a detailed grid guide.

 

The finished piece.

The finished piece.