Exhibit Content, Design, and Software Development

Why War: The Causes of Conflict (Interactive Exhibit)

Client and Venue:

Flying Heritage & Combat Armor Museum, Paine Field

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highlights

Client and Venue:

Flying Heritage & Combat Armor Museum, Paine Field

Browse:

highlights

“Why War: The Causes of Conflict” is a media-rich interactive exhibit made up of a combination of engaging interactive media elements. The content itself explores the roots of military confrontations throughout our nation’s history. Dynamic, large-scale touch stations present interactive infographics; numerous stories are made up of historically-significant digital artifacts, photos, and archival films; and visitors are challenged and engaged with conflict simulation scenarios.

The “Why War” interactive exhibit includes multiple media components that work in concert as a collective installation: An animating digital signage ribbon flanks the entrance to the gallery, designed to attract visitors from across an aircraft-filled hangar—providing a preview of the digital content included within. An enormous interactive wall presents a timeline of eight featured wars that America has participated in. This central interactive component examines conflict through the lenses of inciting factors, key figures, technology, and pop culture to demonstrate the common causes of war. The Conflict Simulator is where visitors find out what kind of leaders they are—when faced with nation-to-nation conflict scenarios in a Cold War era war room. The Nuclear Heatmap interactive outlines both the Cold War-era stockpiling and testing of nuclear weapons (around the globe), and also the major de-escalation of nuclear activity in recent years. Chronicles of War presents exploratory, digital artifact-based human stories—presenting war’s impact on key figures, soldiers, women, and children.

Why War’s engaging interactives let families, community groups, and school classes choose how they want to explore this complex topic. Wars are not random events; recurring risk factors combine to spark conflict. By exploring the nature of war and the introduction of nuclear weaponry, we ask the question: Are we safer now than ever before?

Project Accolades:

Communication Arts “Exhibit,” 2017
GeekWire “Why war? Exhibit at Paul Allen’s Flying Heritage Collection takes on big question,” 2017
The Stranger “Why War?” 2017

Belle & Wissell Team Credits

Principal: Gabe Kean
Studio Producer: Sarah Trueblood
Technology Lead: Edward Tang
Creative Director: Thomas Ryun
Senior Designer: Edrea Lita
Senior Designer: Eric Harvey
Designer: Isabella Vasquez
Content Development Manager: Natalie Karbelnig
Content Developer: Andy Kessler
Content Developer: Joe Wahman
Programmer: Nathan Selikoff
Programmer: Darin Reid
Programmer: Charles Rand Barnett
Quality Assurance Engineer: Serge Bokach

Additional Project Credits

Executive Director, FHCAM: Adrian Hunt
Curator, FHCAM: Cory Graff
Education Coordinator, FHCAM: Justin Spielmann
Exhibit Project Manager: Jill Randerson
Exhibit Consultant, Vulcan, Inc.: Diane Andolsek
Exhibit Fabricator: Pacific Studio
A/V Hardware: Streamline Solutions
Poster Artifact Framing: Mainframe

Belle & Wissell Team Credits

Principal: Gabe Kean
Studio Producer: Sarah Trueblood
Technology Lead: Edward Tang
Creative Director: Thomas Ryun
Senior Designer: Edrea Lita
Senior Designer: Eric Harvey
Designer: Isabella Vasquez
Content Development Manager: Natalie Karbelnig
Content Developer: Andy Kessler
Content Developer: Joe Wahman
Programmer: Nathan Selikoff
Programmer: Darin Reid
Programmer: Charles Rand Barnett
Quality Assurance Engineer: Serge Bokach

Additional Project Credits

Executive Director, FHCAM: Adrian Hunt
Curator, FHCAM: Cory Graff
Education Coordinator, FHCAM: Justin Spielmann
Exhibit Project Manager: Jill Randerson
Exhibit Consultant, Vulcan, Inc.: Diane Andolsek
Exhibit Fabricator: Pacific Studio
A/V Hardware: Streamline Solutions
Poster Artifact Framing: Mainframe

“Why War: The Causes of Conflict” is a media-rich interactive exhibit made up of a combination of engaging interactive media elements. The content itself explores the roots of military confrontations throughout our nation’s history. Dynamic, large-scale touch stations present interactive infographics; numerous stories are made up of historically-significant digital artifacts, photos, and archival films; and visitors are challenged and engaged with conflict simulation scenarios.

The “Why War” interactive exhibit includes multiple media components that work in concert as a collective installation: An animating digital signage ribbon flanks the entrance to the gallery, designed to attract visitors from across an aircraft-filled hangar—providing a preview of the digital content included within. An enormous interactive wall presents a timeline of eight featured wars that America has participated in. This central interactive component examines conflict through the lenses of inciting factors, key figures, technology, and pop culture to demonstrate the common causes of war. The Conflict Simulator is where visitors find out what kind of leaders they are—when faced with nation-to-nation conflict scenarios in a Cold War era war room. The Nuclear Heatmap interactive outlines both the Cold War-era stockpiling and testing of nuclear weapons (around the globe), and also the major de-escalation of nuclear activity in recent years. Chronicles of War presents exploratory, digital artifact-based human stories—presenting war’s impact on key figures, soldiers, women, and children.

Why War’s engaging interactives let families, community groups, and school classes choose how they want to explore this complex topic. Wars are not random events; recurring risk factors combine to spark conflict. By exploring the nature of war and the introduction of nuclear weaponry, we ask the question: Are we safer now than ever before?

Project Accolades:

Communication Arts “Exhibit,” 2017
GeekWire “Why war? Exhibit at Paul Allen’s Flying Heritage Collection takes on big question,” 2017
The Stranger “Why War?” 2017